Organization: Government
Name: Slaygamerz Gamer
Age: 30
Nationality: Indian
Place of birth: San Andreas
Gender: Male
Eye Color: Black
Hair color: Brown
Tattoos: None
Advantages: Helping nature , very effective communication skills, good listener and love to learn new things
Weakness: get attached easily
Life story:
Slaygamerz Gamer was born in the backstreets of San Andreas, surrounded by crime, power struggles, and survival instincts. From an early age, he realized that rules were made for others to follow—and for him to break. Raised without privilege, he sharpened his mind on the streets and in shady backroom dealings. Instead of chasing dreams, he chased influence, studying not from books but from observing how people could be bought, controlled, or destroyed. By his teenage years, he was already involved in petty scams, data manipulation, and trading favors for silence. His name started circulating among both low-level criminals and rising officials—always in whispers. He wasn’t loud, he was smart. Slaygamerz didn’t want fame, he wanted control. His hunger for power wasn’t fueled by ambition—it was born from the belief that only those in the shadows truly rule the world.
Career story:
Slaygamerz Gamer began his rise in the political sphere with two terms as Liberty Union Director, where his public image as a reformer sharply contrasted with the quiet mismanagement and vanishing funds behind the scenes. From there, he moved into the Police Department, taking over Human Resources as MOD for two terms. Promotions, demotions, and terminations began to follow a pattern—favoring the loyal, silencing the defiant. Records disappeared, complaints went unresolved, and Slaygamerz’s power grew unchecked. He then transitioned to Los Santos, serving a term as Union Director, where he perfected his silent control—placing his people in key positions, removing threats through anonymous reports, and influencing decisions far beyond his rank. His grip tightened further when he joined the Vipers, first as Under Deputy, then full Deputy, transforming the gang into a well-oiled machine that ran on fear, profit, and political immunity. In Inferno, as Under Deputy, he played the long game—gathering intelligence, aligning underground operations, and preparing for his next leap. Today, as the Government Minister, he sits at the peak of influence, commanding not just the government—but the system itself. Every file that moves, every order passed, every official promoted—it all traces back to Slaygamerz. On the surface, he’s a respected leader. In truth, he’s the shadow behind the throne, running the state with a grip no one dares challenge.
Outcomes:
1- Slay can kidnap or kill any suspects/individuals, allowing him to break IC rules. (With an IC reason)
2- Slay can smash and break bodycams and radios and find hidden ones to cover his track. (/try commands, 2 times per situation)
3- Slay can break IC laws and continuously uses his position in GOV to help himself and his criminal friends.
4- Slay can engage in many criminals activities including going ghetto clapping, or for buying and selling of illegal weapons. (Not org gear)
5- Slay is able to able to take bribes such as money, drugs or weapons from people. (100k limit)
Name: Slaygamerz Gamer
Age: 30
Nationality: Indian
Place of birth: San Andreas
Gender: Male
Eye Color: Black
Hair color: Brown
Tattoos: None
Advantages: Helping nature , very effective communication skills, good listener and love to learn new things
Weakness: get attached easily
Life story:
Slaygamerz Gamer was born in the backstreets of San Andreas, surrounded by crime, power struggles, and survival instincts. From an early age, he realized that rules were made for others to follow—and for him to break. Raised without privilege, he sharpened his mind on the streets and in shady backroom dealings. Instead of chasing dreams, he chased influence, studying not from books but from observing how people could be bought, controlled, or destroyed. By his teenage years, he was already involved in petty scams, data manipulation, and trading favors for silence. His name started circulating among both low-level criminals and rising officials—always in whispers. He wasn’t loud, he was smart. Slaygamerz didn’t want fame, he wanted control. His hunger for power wasn’t fueled by ambition—it was born from the belief that only those in the shadows truly rule the world.
Career story:
Slaygamerz Gamer began his rise in the political sphere with two terms as Liberty Union Director, where his public image as a reformer sharply contrasted with the quiet mismanagement and vanishing funds behind the scenes. From there, he moved into the Police Department, taking over Human Resources as MOD for two terms. Promotions, demotions, and terminations began to follow a pattern—favoring the loyal, silencing the defiant. Records disappeared, complaints went unresolved, and Slaygamerz’s power grew unchecked. He then transitioned to Los Santos, serving a term as Union Director, where he perfected his silent control—placing his people in key positions, removing threats through anonymous reports, and influencing decisions far beyond his rank. His grip tightened further when he joined the Vipers, first as Under Deputy, then full Deputy, transforming the gang into a well-oiled machine that ran on fear, profit, and political immunity. In Inferno, as Under Deputy, he played the long game—gathering intelligence, aligning underground operations, and preparing for his next leap. Today, as the Government Minister, he sits at the peak of influence, commanding not just the government—but the system itself. Every file that moves, every order passed, every official promoted—it all traces back to Slaygamerz. On the surface, he’s a respected leader. In truth, he’s the shadow behind the throne, running the state with a grip no one dares challenge.
Outcomes:
1- Slay can kidnap or kill any suspects/individuals, allowing him to break IC rules. (With an IC reason)
2- Slay can smash and break bodycams and radios and find hidden ones to cover his track. (/try commands, 2 times per situation)
3- Slay can break IC laws and continuously uses his position in GOV to help himself and his criminal friends.
4- Slay can engage in many criminals activities including going ghetto clapping, or for buying and selling of illegal weapons. (Not org gear)
5- Slay is able to able to take bribes such as money, drugs or weapons from people. (100k limit)