Name: ASSASSIN ENIGMA
Gender: Male
Age: 16
Race: white
Nationality: Rp Grand
Place of birth: City Hospital of RP Grand
Father: Lazy Assassinnn
Mother: Vanni Sharma
Weight: 65kg
Height: 6 feet
Eye color: red
Hair color: black
Tattoos: check (red&white)
Advantages: sharp mind
Weakness: easy to trust anyone
Life story (100+ words)
Title: "The Phantom of the Viper's Shadows"
Appearance:
Enigma's face is hidden behind a black, elaborately crafted panther head mask. His body is athletic and elegant, his presence commanding attention with a magnetic charisma that cannot be ignored. There is an undeniable charm about him, even with his mysterious air. His eyes, which are barely visible behind the mask, exude an aura of intensity and determination.
Background:
A successful EMT in the high-stress environment of EMS, Enigma's life was forever changed when he became drawn into the violent underworld of organized crime. Having entered the Viper's Gang to defend his loved ones, he quickly advanced through the ranks, eventually becoming a Deputy within the organization. Yet deep inside, Enigma longs to resume his previous life as an EMS provider. A yearning for redemption and peace struggles day and night with the suffocating hold of his present-day life of crime. Even when he wants out, the bondage that holds him to the Viper's Gang is too much, and what he has done in the past has earned him enemies who are not going to let him out so quickly.
Origin:
RP Grand — a city full of hope and despair, where existence is a never-ending struggle for survival and purpose. It's a city that has made Enigma what he is today, both his best qualities and his inner demons.
Personality:
Enigma is a contradiction walking: mysterious, but sometimes friendly; strict, yet with occasional softness. He rarely speaks of his past and has earned a reputation of being enigmatic, never showing his real face to anyone. He commands respect, and although few have seen him really smile, there is an underlying sense of honor underneath his rough exterior. Though he is part of the gang, he tries to hold on to an element of decency and refrains from using too much violence unless it is absolutely necessary.
Abilities/Skills:
Enigma is a mastermind with a keen intellect, able to handle intricate operations and balance several tasks at once. His organizational ability has enabled him to control the operations of entire families and gangs. He has people skills, able to manipulate circumstances to his favor, and has combat skills unmatched — both in covert operations and hand-to-hand combat. He possesses a broad skill set that renders him an asset to the Viper's Gang, but his leadership qualities and capacity to garner loyalty from his subordinates are what make him stand out.
Occupation:
Once a devoted EMS professional, Enigma currently is a Deputy for the Viper's Gang, maintaining its criminal operations. He has many roles in the world of organized crime, and his job has made him a feared and respected man. Unbeknownst to others, he has a secret dream of returning to the medical profession and saving lives rather than ending them.
Goals:
Enigma's ultimate desire is to get out of the underworld and back into the honorable career of EMS, saving lives as he used to. But now, he is trapped by his history, and the longer he stays with the gang, the more difficult it becomes to escape. He longs for a peaceful existence, where he is no longer the hunted or the hunter, but a healer again.
Relationships:
Although he has many friends, Enigma's list of enemies is overwhelming. Being a high-ranking member of the Viper's Gang has earned him a lot of enemies, both inside and outside of the criminal society. His enemies admire him for his skill but also fear him. He has a reputation for being merciless when the situation calls for it. In spite of his stormy relationships with his foes, Enigma cherishes the few close friendships he has, and although he seldom displays it, he cares deeply for those who know him. But the intense hatred he bears with some in the underworld often gets in the way of creating lasting bonds.
---
Outcome 1: Redemption and Return to EMS
Enigma betrays the Viper's Gang, dismantles it from within, and returns to EMS to save lives again, earning redemption despite the scars of his past.
---
Outcome 2: The Reluctant Kingpin
Enigma reluctantly becomes the deputy of the Viper's Gang after a power struggle, running the organization with honor but trapped in the criminal world he sought to escape.
---
Outcome 3: The Fall of Enigma
Betrayed by those he trusted, Enigma is captured by enemies and forced to face the consequences of his criminal past, losing any chance of returning to EMS.
---
Outcome 4: The Secret Protector
Enigma stays undercover in the Viper's Gang, secretly sabotaging their operations and protecting the innocent, becoming a hidden force for good while evading capture.
---
Outcome 5: A New Path as a Mercenary
Unable to return to EMS, Enigma becomes a mercenary, taking on dangerous missions for noble causes while walking a fine line between right and wrong.
Gender: Male
Age: 16
Race: white
Nationality: Rp Grand
Place of birth: City Hospital of RP Grand
Father: Lazy Assassinnn
Mother: Vanni Sharma
Weight: 65kg
Height: 6 feet
Eye color: red
Hair color: black
Tattoos: check (red&white)
Advantages: sharp mind
Weakness: easy to trust anyone
Life story (100+ words)
Title: "The Phantom of the Viper's Shadows"
Appearance:
Enigma's face is hidden behind a black, elaborately crafted panther head mask. His body is athletic and elegant, his presence commanding attention with a magnetic charisma that cannot be ignored. There is an undeniable charm about him, even with his mysterious air. His eyes, which are barely visible behind the mask, exude an aura of intensity and determination.
Background:
A successful EMT in the high-stress environment of EMS, Enigma's life was forever changed when he became drawn into the violent underworld of organized crime. Having entered the Viper's Gang to defend his loved ones, he quickly advanced through the ranks, eventually becoming a Deputy within the organization. Yet deep inside, Enigma longs to resume his previous life as an EMS provider. A yearning for redemption and peace struggles day and night with the suffocating hold of his present-day life of crime. Even when he wants out, the bondage that holds him to the Viper's Gang is too much, and what he has done in the past has earned him enemies who are not going to let him out so quickly.
Origin:
RP Grand — a city full of hope and despair, where existence is a never-ending struggle for survival and purpose. It's a city that has made Enigma what he is today, both his best qualities and his inner demons.
Personality:
Enigma is a contradiction walking: mysterious, but sometimes friendly; strict, yet with occasional softness. He rarely speaks of his past and has earned a reputation of being enigmatic, never showing his real face to anyone. He commands respect, and although few have seen him really smile, there is an underlying sense of honor underneath his rough exterior. Though he is part of the gang, he tries to hold on to an element of decency and refrains from using too much violence unless it is absolutely necessary.
Abilities/Skills:
Enigma is a mastermind with a keen intellect, able to handle intricate operations and balance several tasks at once. His organizational ability has enabled him to control the operations of entire families and gangs. He has people skills, able to manipulate circumstances to his favor, and has combat skills unmatched — both in covert operations and hand-to-hand combat. He possesses a broad skill set that renders him an asset to the Viper's Gang, but his leadership qualities and capacity to garner loyalty from his subordinates are what make him stand out.
Occupation:
Once a devoted EMS professional, Enigma currently is a Deputy for the Viper's Gang, maintaining its criminal operations. He has many roles in the world of organized crime, and his job has made him a feared and respected man. Unbeknownst to others, he has a secret dream of returning to the medical profession and saving lives rather than ending them.
Goals:
Enigma's ultimate desire is to get out of the underworld and back into the honorable career of EMS, saving lives as he used to. But now, he is trapped by his history, and the longer he stays with the gang, the more difficult it becomes to escape. He longs for a peaceful existence, where he is no longer the hunted or the hunter, but a healer again.
Relationships:
Although he has many friends, Enigma's list of enemies is overwhelming. Being a high-ranking member of the Viper's Gang has earned him a lot of enemies, both inside and outside of the criminal society. His enemies admire him for his skill but also fear him. He has a reputation for being merciless when the situation calls for it. In spite of his stormy relationships with his foes, Enigma cherishes the few close friendships he has, and although he seldom displays it, he cares deeply for those who know him. But the intense hatred he bears with some in the underworld often gets in the way of creating lasting bonds.
---
Outcome 1: Redemption and Return to EMS
Enigma betrays the Viper's Gang, dismantles it from within, and returns to EMS to save lives again, earning redemption despite the scars of his past.
---
Outcome 2: The Reluctant Kingpin
Enigma reluctantly becomes the deputy of the Viper's Gang after a power struggle, running the organization with honor but trapped in the criminal world he sought to escape.
---
Outcome 3: The Fall of Enigma
Betrayed by those he trusted, Enigma is captured by enemies and forced to face the consequences of his criminal past, losing any chance of returning to EMS.
---
Outcome 4: The Secret Protector
Enigma stays undercover in the Viper's Gang, secretly sabotaging their operations and protecting the innocent, becoming a hidden force for good while evading capture.
---
Outcome 5: A New Path as a Mercenary
Unable to return to EMS, Enigma becomes a mercenary, taking on dangerous missions for noble causes while walking a fine line between right and wrong.